Space Shooter 2D
The first project of the MYG Unity Dev course.
The goal of the project is to create a space shooter game using the provided assets with infinite waves and the ability to restart after losing.
Using a randomized spawning mechanism and a weighted random power up drop we can have varied waves . The two different enemies have different patterns, fire rates and health.
With a simple animation controller we can lean the player ship when moving sideways.
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